Archive for the ‘Programming’ Category

A bit more about Botball

Saturday, August 7th, 2010

In this last month I worked in a module for the game, it is used to build the robots that you are going to use inside the game, at the moment the modelers and animators are using it to test their work insied the game. At the moment I’m working with FX shaders files since I need to make some changes to the Gamebryo graphics default pipeline… I never wrote a Shader, thus I’m finding the task a bit dry and hard :) … but at the end I’m having a lot of  fun.