
It’s already a month since I started to work in Sm4rt Studios, which is a new videogame company in Mexico. I have started a new way of life, in this month have happened a bunch of things and I have learned a lot. I have been working with a videogame engine called Gamebryo LightSpeed from the Emergent company and without a doubt it has speeded up the production of our videogame, however for a programmer like me, it has been a challenging task, because I am more used to code than to check some boxes, give some parameters and write just a few lines of code… my knowledge in computer programming has helped me out in understandig this black box than in producing code, but the game has some technological challenges that the team and me will have to solve…
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Another black box for me is the PhysX, I have been working with it and you have only to give a few parameters when you are creating the models in 3dmax and you only have to export it by using the gamebryo scripts to get it working into your game… the result is really impresive, but at the same time it’s fuzzy, because one would like to understand how PhysX is doing all this, I think that I would need to work a lot more with the SDK in order to get a better understanding of it.
Talking a bit more about what we have done in this month with our videogame, we have achived to create the first prototype, which we have called Botball Zero, it is the result of our first software development iteration. I can not give you more details about it, but if you want to know more about the videogame you can see the videos in YouTube, where Gustavo Chapela is uploding some videos to document the creation of his game company called Sm4rt Games Studio.
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Other thing that I have to mention is that the team has grown from 4 people to 10 in less than a month, we just moved from our last office and now we are in process of integration with another game company called Pystech Labs, which is produccing a game called Broken Reality Online.

